![]() One of the challenges facing developers of open world games like Skyrim, Oblivion, and Fallout 3 is how to balance the player's experience in the game world. Also, for the purpose of this article: level scaling = content scaling. These are simply the games that I happen to know best. ![]() ![]() I hope to address the inadequacies of the article over time by testing these hypotheses in other games. Note: This article currently only addresses content scaling as it relates to a limited number of games, and focuses primarily on the Elder Scrolls series (Arena, Daggerfall, Morrowind, Oblivion, and Skyrim), and Fallout 3, so the discussion may be somewhat skewed.
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